sábado, 12 de agosto de 2023

Caso 05: Expressão de Poder Mosaica

Expressão de Poder Mosaica é o termo acadêmico para capas que possuem várias habilidades menores, além de seu poder principal. Um termo mais coloquial é "Capa Misto". Elas são criadas quando vários eventos de despertar acontecem no mesmo local em um curto período, também conhecidos como despertares múltiplos, despertares em grupo, despertares em aglomerados e poderes correspondentes.

Visão Geral

O próprio termo é bastante direto, capas chamados de "capas mistos" exibem três ou mais poderes que funcionam em conjunto, em vez de um ou dois poderes individuais.

Cada membro de um despertar múltiplo recebe um poder "primário" e vários poderes "secundários" mais fracos, com base nos poderes primários dos outros membros do despertar múltiplo, manifestando-se de maneira que auxilia a expressão do poder principal. Às vezes, cada membro de um despertar em aglomerado receberá um poder menor que não está ligado a nenhum indivíduo específico.

Isso não confere à capa misto uma classificação de trunfo, já que eles sempre terão os mesmos poderes (a menos que um desses poderes seja uma habilidade de trunfo).

Efeitos Psicológicos

As capas dentro de grupos de despertar múltiplo tendem a ser hostis entre si ou parceiros extremamente próximos. Isso é conhecido como a "dinâmica Matar/Beijar". De acordo com um estudo, há 50% de chance de pelo menos uma tentativa de assassinato em um aglomerado, e 25% de chance de pelo menos uma parceria romântica - e 10% desses romances se formam independente da identidade sexual anterior dos parceiros.

É possível que haja algum "vazamento" de personalidade entre os membros de um despertar em aglomerado.

Os efeitos de Matar/Beijar e vazamento de personalidade se tornam mais intensos em aglomerados maiores.

quarta-feira, 16 de novembro de 2022

Revised Edition

 

Mini Battle Box

Battle Box Notes

I could have designed the Box with Revised duals and thus ensure you would need to take a second mortgage on your house just to build this Box. Instead, I decided to only include basic lands in the land sets. The main sacrifice to do this was that I couldn’t include Lord of the Pit, but at least this way your kids can go to college as planned.

 

Buy on TCGplayer.com

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Cardlist (125):

Lands (2 sets of 10)

Forest (2x)
Island (2x)
Mountain (2x)
Plains (2x)
Swamp (2x)

White (13)

Creatures (6)

Northern Paladin
Samite Healer
Serra Angel
Veteran Bodyguard
Wall of Swords
White Knight

Instants and Sorceries (7)

Disenchant
Eye for an Eye
Resurrection
Reverse Damage
Righteousness
Swords to Plowshares
Wrath of God

Blue (20)

Creatures (11)

Air Elemental
Clone
Phantasmal Forces
Phantom Monster
Pirate Ship
Prodigal Sorcerer
Sea Serpent
Serendib Efreet
Vesuvan Doppelganger
Wall of Air
Water Elemental

Enchantments (2)

Control Magic
Unstable Mutation

Instants and Sorceries (7)

Blue Elemental Blast
Counterspell
Drain Power
Power Sink
Siren’s Call
Spell Blast
Unsummon

Black (21)

Creatures (12)

Black Knight
Bog Wraith
Drudge Skeletons
Hypnotic Specter
Nether Shadow
Nettling Imp
Royal Assassin
Scavenging Ghoul
Sengir Vampire
Sorceress Queen
Wall of Bone
Will-O’-The-Wisp

Enchantments (5)

Animate Dead
Fear
Paralyze
Pestilence
Unholy Strength

Instants and Sorceries (4)

Howl from Beyond
Raise Dead
Simulacrum
Terror

Red (17)

Creatures (10)

Dragon Whelp
Earth Elemental
Fire Elemental
Granite Gargoyle
Keldon Warlord
Kird Ape
Orcish Artillery
Roc of Kher Ridges
Sedge Troll
Uthden Troll

Enchantments (3)

Earthbind
Mana Flare
Orcish Oriflamme

Instants and Sorceries (4)

Disintegrate
Fireball
Lightning Bolt
Red Elemental Blast

Green (19)

Creatures (10)

Cockatrice
Craw Wurm
Elvish Archers
Giant Spider
Llanowar Elves
Scryb Sprites
Shanodin Dryads
Thicket Basilisk
Wall of Brambles
War Mammoth

Enchantments (4)

Instill Energy
Lure
Regeneration
Web

Instants and Sorceries (5)

Desert Twister
Fog
Giant Growth
Hurricane
Regrowth

Colorless (15)

Creatures (7)

Brass Man
Clockwork Beast
Dancing Scimitar
Dragon Engine
Juggernaut
Onulet
Primal Clay

Artifacts (8)

Ebony Horse
Flying Carpet
Howling Mine
Ivory Tower
Jandor’s Saddlebags
Jayemdae Tome
Nevinyrral’s Disk
Rod of Ruin

Kamigawa: Neon Dynasty

Mini Battle Box

Battle Box Notes

Neon Dynasty is an amazing limited set. There are so many themes running through each other, it’s hard to keep track. This also means that many cards serve multiple synergistic archetypes at once.

The upshot of all of that is that here is a Mini Battle Box that has an enchantment ánd an artifact theme. Something that’s unlikely to happen again for a long time…

Have fun!

 

Buy on TCGplayer.com

Buy on Cardkingdom.com 


Cardlist (118):

Lands (2 sets of 10)

Forest
Island
Mountain
Plains
Swamp
Jungle Hollow
Scoured Barrens
Swiftwater Cliffs
Thornwood Falls
Wind-Scarred Crag

White (19)

Creatures (13)

Cloudsteel Kirin
Eiganjo Exemplar
Go-Shintai of Shared Purpose
Hotshot Mechanic
Imperial Subduer
Lion Sash
Mothrider Patrol
Norika Yamazaki, the Poet
Selfless Samurai
Seven-Tail Mentor
Sky-Blessed Samurai
Spirited Companion

Enchantments (4)

Befriending the Moths
Intercessor’s Arrest
Michiko’s Reign of Truth
Touch the Spirit Realm

Instants and Sorceries (1)

Wanderer’s Intervention

Artifacts (1)

Imperial Recovery Unit

Blue (9)

Creatures (5)

Futurist Operative
Mirrorshell Crab
Prosperous Thief
Tameshi, Reality Architect
Thousand-Faced Shadow

Enchantments (1)

Tamiyo’s Compleation

Instants and Sorceries (1)

Essence Capture

Artifacts (2)

Mindlink Mech
Mobilizer Mech

Black (19)

Creatures (9)

Biting-Palm Ninja
Dockside Chef
Dokuchi Silencer
Gravelighter
Leech Gauntlet
Mukotai Ambusher
Nezumi Bladeblesser
Nezumi Prowler
Unforgiving One

Enchantments (3)

Life of Toshiro Umezawa
The Long Reach of Night
Twisted Embrace

Instants and Sorceries (6)

Assassin’s Ink
Lethal Exploit
March of Wretched Sorrow
Okiba Salvage
Soul Transfer
You Are Already Dead

Artifacts (1)

Mukotai Soulripper

Red (19)

Creatures (9)

Atsushi, the Blazing Sky
Bronzeplate Boar
Goro-Goro, Disciple of Ryusei
Heiko Yamazaki, the General
Lizard Blades
Peerless Samurai
Rabbit Battery
Thundering Raiju
Twinshot Sniper

Enchantments (3)

Fable of the Mirror-Breaker
Tempered in Solitude
The Shattered States Era

Instants and Sorceries (6)

Explosive Entry
Flame Discharge
Kami’s Flare
Kindled Fury
Seismic Wave
Voltage Surge

Artifacts (1)

Ironhoof Boar

Green (15)

Creatures (10)

Bearer of Memory
Blossom Prancer
Fang of Shigeki
Generous Visitor
Go-Shintai of Boundless Vigor
Jukai Preserver
Kami of Transience
Kappa Tech-Wrecker
Spring-Leaf Avenger
Weaver of Harmony

Enchantments (2)

Favor of Jukai
Tales of Master Seshiro

Instants and Sorceries (3)

Master’s Rebuke
Spinning Wheel Kick
Tamiyo’s Safekeeping

Multicolor (12)

Creatures (10)

Asari Captain
Colossal Skyturtle
Enthusiastic Mechanaut
Gloomshrieker
Greasefang, Okiba Boss
Jukai Naturalist
Naomi, Pillar of Order
Raiyuu, Storm’s Edge
Risona, Asari Commander
Satoru Umezawa

Enchantments (1)

Invigorating Hot Spring

Artifacts (1)

Prodigy’s Prototype

Colorless (6)

Creatures (3)

Circuit Mender
Patchwork Automaton
Towashi Guide-Bot

Artifacts (2)

Surgehacker Mech
Thundersteel Colossus

Lands (1)

Roadside Reliquary

Battle Box Mini

Aqui você vai encontrar a lista de cards de todas as mini Battle Box, ordenadas por ordem de lançamento da coleção na qual elas são baseadas (mais novas primeiro). Clique na imagem para ver a lista de cards. Cada mini Battle Box tem entre 90-100 cards e cobre uma coleção de Magic.



































terça-feira, 15 de novembro de 2022

Battle Box: Commander

 

Esta é a Battle Box de Commander. Ela combina as jogadas impressionantes e reviravoltas na mesa do formato de Commander, com a acessibilidade e aleatóriedade do formato Battle Box. O resultado é uma experiência multiplayer muito divertida.

O Básico do Projeto

Aqui estãos algumas regras básicas que eu costumo seguir quando estou constuindo uma Battle Box. Elas não são essenciais para o funcionamento dela, mas ajudam a manter tudo organizado:

  • Eu uso sleeves de cores diferentes para o meu deck, conjunto de terrenos tokens, e qualquer outra parte distinta da caixa. Isso ajuda a encontrar tudo rapidamente.
  • Eu tento aderir a qualquer tema que eu tenha o máximo possível. Se eu estou montando uma caixa nostálgica, a impressão da Décima Edição do Dragão de Shiva não seria acceitável; eu iria incluir uma edição mais antiga no lugar. Se não há restrições temáticas, eu prefiro usar cards com borda moderna por eles costumam usar termos mais consistentes e ter regras mais claras, o que ajuda a evitar que jogadores mais novos fiquem confusos.
  • Eu gosto de tokens, então eu sempre deixo espaço o suficiente na caixa para incluir pelo menos um de cada token que eu possa precisar. Se os tokens não existem, eu normalmente faço uma versão colorida como proxy e imprimo ela. Dê uma olhada aqui se você quiser fazer boas proxies de tokens.

Regras Especiais

Além das regras padrões do formato Battle Box, as seguintes regras também são usadas:

  • Se você não for familiar com as regras do formato Commander, por favor visite www.mtgcommander.net para se familiarizar com elas. Exceto pela construção de deck e as regras abaixo, este projeto de Battle Box segue as regras padrões de Commander.
  • Antes de começar o jogo, cada jogador recebe três Comandantes aleatórios da sua Reserva de Comandantes. Dentre esses três, eles escolhem um para ser o Comandante deles.
  • A identidade de cor do seu Comandante não limita o tipo de mana que seus terrenos podem produzir.
  • O custo total de conjuração de seu Comandante (custo de conjuração + imposto de comandante) nunca pode ser maior do que 12 mana. Se o total seria mais do que 12 mana, o custo total para conjurar seu Comandante é reduzido para 12.
  • Cada conjunto de terrenos contém um Anel Solar. Se ele for exilado, destruído, ou devolvido ao grimório, em vez disso ele pode ser retornado ao conjunto de terrenos.

Escolha de Cards

Eu inclui muitos cards iconicos de Commander, e tentei recriar o sentimento de "magias grandes" que o formato tem. A Reserva de Comandantes inclui alguns Comandantes que em mesas normais seriam focados por serem fortes; no entanto, como eles não tem o benefício de um deck centrado neles, eles são bem mais divertidos e "justos" de jogar no formato Battle Box.

Lista de Cards (501):

Terrenos (5 conjuntos de 11)

Planície da Neve
Ilha da Neve
Pântano da Neve
Montanha da Neve
Floresta da Neve
Campos Baldios
Charco do Naufrágio
Cordilheira Assombrada
Praia Deserta
Vale das Pedras Cadentes
Anel Solar

Reserva de Comandantes (36)

Animar, Soul of Elements
Atla Palani, Cuidadora do Ninho
Aurélia, Líder de Guerra
Brenna, a Demagoga
Brion Braço D'Aço
Drana, Libertadora de Malakir
Edric, Espião-mestre de Trest
Ghave, Guru dos Esporos
Gyome, Mestre Cuca
Gyrus, Despertador de Cadáveres
Halana e Alena, Parceiras
Imoti, Celebrante da Generosidade
Isperia, Juíza Suprema
Jalira, Polimorfista-mestre
Karazikar, o Olho Tirano
Kenrith, o Rei Regresso
Kiki-Jiki, o Estilhaçador de Espelhos
Lazav, Mentor dos Dimir
Leinore, Soberana do Outono
Liesa, Manto do Ocaso
Marchesa, a Rosa Negra
Narset, Mestra Iluminada
Neyith of the Dire Hunt
Niv-Mizzet, Dracogênio
Olivia Voldaren
Rafiq dos Muitos
Rainha Marchesa
Skullbriar, the Walking Grave
The Mimeoplasm
Torens, Punho dos Anjos
Wulfgar do Vale do Vento Gélido
Yennett, Soberana Enigmática
Yidris, Dominador do Maelstrom
Yorion, Nômade Celeste
Yuriko, a Sombra do Tigre
Zara, Recrutadora Renegada

Branco (48)

Criaturas (19)

Anjo da Explosão Solar
Anjo da Graça de Batalha
Anjo da Restauração
Arcanjo Sublime
Arcanjo de Thune
Arconte da Coroação
Arconte da Justiça
Cavaleiro-Capitão de Eos
Entidade do Espelho
Herói Intrépido
Hixus, o Carcereiro
Madre das Runas
Mariposa-parideira Luminosa
Mentor do Monastério
Paladino da Espada de Prata
Protetora Gloriosa
Regente da Queimadura Solar
Shalai, Voz da Abundância
Valquíria de Adarkar

Encantamentos (13)

Ascensão do Luminarca
Autoridade dos Cônsules
Corte da Graça
Cruzada dos Cátaros
Decreto de Heliode
Destino Angelical
Elspeth Derrota a Morte
Exaltação Angelical
Grasp of Fate
Herança de Duelista
Laço do Espírito
Mutação de Aço Negro
Proteção Providencial

Mágicas (11)

Comando Austero
Comeuppance
Council's Judgment
Doomskar, A Grande Colisão
Esforço Coletivo
Espadas em Arados
Golpe Marcial
Intervenção Cósmica
Promessa de Lealdade
Starnheim Liberado
Vontade de Akroma

Planeswalkers (2)

Ajani, Convocador do Bando
Elspeth, Campeã do Sol

Artefatos (3)

Lança de Heliode
Montante Seráfico
Malho dos Enclaves Celestes

Azul (48)

Criaturas (24)

Adjudicador Etherólatra
Arquimaga de Glen Elendra
Arquimago Emérito
Barracuda das Marés
Brincalhão dos Éons
Búzio Drenante
Corpo do Conhecimento
Coruja Pena-de-Gelo
Dançarina dos Estratos
Elemental da Torrente
Espreitador Invisível
Gênio da Lâmina Anímica
Keeper of Keys
Keiga, a Estrela da Maré
Ladra de Feitiços de Kheru
Manipuladora de Citoplasto
Metamórfico Phyrexiano
Navegador Habilidoso
Personificador Astuto
Profanador dos Mortos
Sakashima's Student
Shu Yun, a Tempestade Silenciosa
Stunt Double
Vaga-Pensador

Encantamentos (4)

Aprisionados na Lua
Clamar Posse
Controlar Mágica
Tufão de Tubarões

Mágicas (20)

Brincadeira da Polimorfista
Caminho Errado
Captura de Essência
Confluência Mística
Contradição Arcana
Contramágica
Distorção Temporal
Drenagem de Mana
Dupla de Bufões
Epígrafe de Discernimento
Furto Espalhafatoso
Golpe Desdenhoso
Mito de Illuna
Pacto de Negação
Quasiduplicata
Retorno Místico
Reversão de Narset
Rito de Replicação
Vontade Insidiosa

Artefatos (1)

Bidente de Tassa

Preto (48)

Criaturas (25)

Arquidemônio da Depravação
Arúspice Sinistra
Assassino da Realeza
Autor das Sombras
Ceifador da Meia-noite
Degradador Rakshasa
Discípulo de Nicol Bolas
Drana, Última Grã-vampira
Facção Titeriteira
Gisa, Invocadora de Carniçais
Kokusho, a Estrela Vespertina
Lich Custodi
Necromante Draugr
Olhos-de-Tinta, Serva dos Onis
Prole do Pandemônio
Regente da Necrópole
Regente do Portão Ocidental
Senhorio Ogro
Sugador de Veia
Sussurrador da Ruína
Thief of Blood
Titã do Túmulo
Valquíria Erradicadora
Vampiro Falcão-da-Noite
Vorme do Massacre

Encantamentos (5)

Ascensão do Grão-Vampiro
Atrito
Marchesa's Decree
O Ancião Renascido
Traição Tumular

Mágicas (18)

Ascensão da Horda de Marn
Banquete da Sucessão
Comandar a Horda Medonha
Danar
Desprezo de Vraska
Esfolar Essência
Estrago Repentino
Exército dos Malditos
Oferenda Vil de Yawgmoth
Queda do Herói
Reanimar
Repreensão Infernal
Retorno Aterrorizante
Ritos de Desenterro
Sifonar Carne
Thrilling Encore
Toxic Deluge
Vitimar

Vermelho (48)

Criaturas (30)

Alfinetador de Pecados
Amoque Draconeo
Arauto Flamíneo
Arni Testa Partida
Arrasador de Portos
Belicista da Fronteira
Chifre-ígneo de Assalto
Dragão Avérneo Trovejante
Dragão Avérneo de Montaria
Dragão Avérneo do Retrofluxo
Dragão Escama-Gélida
Dragão Fundidor de Tesouro
Dragão Pira Funesta
Déspota do Horizonte
Esquadrão do Fluxo de Fogo
Feldon da Terceira Via
Ginete Bronco Exaltado
Intendente Venijurada
Krenko, Chefão da Rua do Estanho
Laelia, a Lâmina Reforjada
Ogro Guia de Batalha
Provocador Petulante
Pária Mestre de Dragões
Púrforo, Deus da Forja
Recrutas Zelosos
Saqueadores do Litoral
Scourge of the Throne
Terror dos Picos
Toralf, Deus da Fúria
Xamã da Grande Caçada

Encantamentos (6)

A Guerra Acrosana
Assalto Agravado
Cerco ao Posto Avançado
Corte da Ira
Na Teia da Guerra
Surto da Tempestade Bélica

Mágicas (10)

Combustão de Chandra
Espancamento Selvagem
Explosão Vandálica
Fúria Liberta
Fúria de Batalha Temur
Mass Mutiny
Palavra de Controle
Quebrar o Decoro
Tempestade de Cometas
Tempestade de Estrelas

Planeswalkers (1)

Chandra, Chama da Rebeldia

Artefatos (1)

Brasolâmina

Verde (48)

Criaturas (30)

Alma da Colheita
Ancião Esquecido
Ânimo
Aranha do Chicote de Seda
Baloth dos Pés de Trovão
Bane of Progress
Campeã de Lambholt
Dríade Germinadora
Encantador de Feras
Eremita Theloniano
Fera-do-pântano Florescente
Hidra Devoradora de Mana
Hidra Kaloniana
Hidra Língua-de-chicote
Hidra Onívora
Hidra Voraz
Kogla, o Símio Titânico
Limo Ácido
Mamute de Batalha
Micoloth
Musa Nascida da Semente
Pathbreaker Ibex
Pioneiros do Arrasamento Final
Presa-gélida de Ohran
Rastreador de Ulvenwald
Regal Behemoth
Regente da Clareira da Aurora
Testemunha Eterna
Toski, Portador dos Segredos
Vanguardeira Boreal

Encantamentos (5)

Asceticismo
Bem Maior
Rancor
Salto Evolutivo
Zendikar Ressurgida

Mágicas (12)

Arachnogenesis
Berserk
Bênção da Geada
Disputa na Nevasca
Epígrafe de Abundância
Estouro Esmagador
Intervenção Heroica
Onda de Gênese
Recrescimento
Trepadeira de Matavasta
Ver o Não Escrito
Véu de Pele de Serpente

Planeswalkers (1)

Garruk, Caçador Primal

Multicolorida (125)

Criaturas (56)

Adriana, Capitã da Guarda
Alela, Provocadora Ardilosa
Anya, Merciless Angel
Arcanjo do Maelstrom
Arraia Predadora
Atraxa, Voz dos Pretores
Barreira da Negação
Biomante Mestre
Cavaleiro de Kulrath
Coatl Presa-de-gelo
Cortador de Tornozelos
Cromanticora
Dack's Duplicate
Desbravadora das Nuvens
Dragão Enfeitiçado
Dragão Irmão da Ninhada
Estrige Maligna
Furor do Clã Ghor
Gisela, Espadachim dos Noite Dourada
Grifo Retaliador
Hidra Selvagem
Imitação do Progenitor
Jared Carthalion, Herdeiro Legítimo
Judith, Diva do Flagelo
Kardur, Flagelo da Colisão
Korvold, Rei Maldito pelas Fadinas
Ladra da Sanidade
Ladrão de Noção
Mago do Bando Qasali
Moritte da Geada
Muldrotha, a Maré Tumular
Nethroi, Ápice da Morte
Nevinyrral, Tirano de Urborg
Niv-Mizzet, Parun
Niv-Mizzet, o Mente de Fogo
O Deus Gafanhoto
O-Kagashi, Kami Vingativo
Oradora Principal Zegana
Pastor d'Almas
Predador de Immersturm
Riku of Two Reflections
Salgueirumbra, Vidente da Essência
Seguidor de Kiora
Selkie Olhos-Frios
Serafim das Balanças
Shadrix Platinopena
Snapdax, Ápice da Caça
Teneb, o Ceifador
Tirano do Sangue
Tomadora de Reféns
Tântis, a Tecedora de Guerras
Vagante do Maelstrom
Vingador de Torre Dourada
Volrath, o Ladrão de Formas
Voz da Ressurgência
Zumbi Predador

Encantamentos (18)

Aria de Mayael
Arni Mata o Trol
Ascendência Jeskai
Ascendência Temur
Ato Pernicioso
Despertar do Mirari
Fogos de Yavimaya
Fragmentos de Aura
Jornada para a Eternidade
Melhor Momento
Nexo do Maelstrom
Posição Privilegiada
Recuperação das Gavinhas Bolorentas
Redemoinho de Pensamentos
Reunir a Legião
Ritmo dos Selvagens
Selamento do Mago Legista
Visões Febris

Mágicas (37)

Amuleto Abzan
Amuleto Boros
Amuleto Jeskai
Amuleto Rakdos
Amuleto Selesnya
Amuleto Sultai
Apagar o Céu
Atormentar
Brecha na Quilha
Camaradagem
Comando de Silumgar
Desfazer Angustiado
Escravo de Nicol Bolas
Espelho Prolífero
Evicção Impiedosa
Fim Absoluto
Fim Crepitante
Findar
Ignição do Fogo Angélico
Iteração Expressiva
Julgamento de Windgrace
Lançar no Inferno
Limpeza Temporal
Loucura Sussurrante
Lutar até a Morte
Nanquinoscudo
Perfuração Letal
Pisotear
Putrificar
Rajada Fragmentadora
Rajada de Asas
Resposta // Ressurgimento
Revelação da Esfinge
Saquear Memória
Traição Mnemônica
Veto de Dovin
Vindicar

Planeswalkers (12)

Ajani, o Magnânimo
Domri Rade
Domri, Portador do Caos
Kaya, a Inexorável
Kiora, Invocadora de Behemoths
Nicol Bolas, Dragão-deus
Ral Zarek
Saheeli, Artífice Sublime
Sarkhan Vol
Venser, o Visitante
Vraska, Rainha Golgari
Vraska, a Oculta

Artefatos (2)

Máscara de Enigmas
Página Etherial

Incolor (45)

Criaturas (6)

Caminhante Aeródromo
Dragão Avérneo de Aço
Duplicante
Herdeiro de Draco
Protótipo de Laminogrifo
Triniforme Phyrexiano

Artefatos (29)

Armadura do Comandante
Armário do Conjurador
Barril de Mímica
Bestiário do Vivideiro
Botas Pé-ligeiro
Cajado de Proteus
Colar de Basilisco
Couraça de Aço Negro
Crânio-Marreta
Diário do Investigador
Elixir Milenário
Elmo Multiplicador
Escraviza-Mentes
Espada de Luz e Sombra
Espelho das Miragens
Grevas Faiscantes
Joia Cobiçada
Jorra-Fogo
Lança Sombria
Lâmina dos Egos
Manto de Morte dos Nim
Manto de Seda Ruflante
Martelo de Batalha dos Loxodontes
Martelo de Nazahn
Motor Litoforme
Motor do Paradoxo
Obelisco de Alara
Palco Seletor
Serve-Morte

Terrenos (10)

Clínica da Bruxa
Condado de Gavony
Câmara do Arcanjo
Farol Desolado
Flamekin Village
Minamo, Escola à Beira d'Água
Morada do Sol, Fortaleza da Legião
Passagem do Ladino
Salão de Guerra
Toca do Lobo de Kessig

Adventures in Box Building

 

I have a problem. None of my friends are Magic collectors. Sure, they enjoy playing the game, enough that we have a Monday Night Magic evening every other week. But they don’t want to spend any money on it.

I can understand this. Magic has gotten to a point where, even in a casual format like Commander, the least you need to spend on a mildly competitive deck is somewhere between 200 and 500 dollars. And if you want to dip your toe into the eternal constructed formats like Modern and Legacy, it’s no problem to spend 10 times that on a single deck. Luckily, I maintain about 25 Commander decks and I also have a Cube, so we always got by with those. I know 25 decks sounds like a lot, but someone who is playing with a borrowed deck experiences the game differently. He’s not trying to find the weak points in the deck to improve them later and he’s not eager to see how the latest additions to the deck will work out. In fact, with no investment in deck construction, my friends were often only looking to play my most powerful or my most straightforward “attack with big creatures” decks. My more adventurous brews were mostly left on the sidelines. Because we were always playing the same or at least similar decks, our games started to get a little stale.

Then I read Brian DeMars’ article The Danger Room. In it, he explains about the Battle Box format (which he calls the “Danger Room”, but I just like “Battle Box” better). In a nutshell, the Battle Box format separates the lands from the spells, and gives each player access to a land every turn for the first ten turns of the game. This takes away two of the biggest annoyances in Magic: mana screw and mana flood (Magic slang for not drawing enough lands and drawing far too many lands). With a guaranteed land drop for the first ten turns, mana availability is never a factor in who wins or loses the game. I think this is a simple yet brilliant way to make the average game much more enjoyable. The second element of the Battle Box format, the one that made it a perfect fit for my playgroup, is the communal deck. Because my friends were playing with my cards anyway, just using one communal deck would make everything a lot simpler. And all players drawing their cards from one communal deck also meant that the differences in power level between the different decks would be eliminated as a factor in the game. Additionally, the power level of the Battle Box is meant to be reasonably flat at each point of the mana curve, so players do not gain excessive advantages from lucky topdecks. The result is a format where interaction between the players, play skill and board state evaluations are much more important than in the average game of Magic. Also, because every card drawn from the deck is “live”, it takes a long time for the game to reach the so-called “top deck mode” where every player is only relying on their next draw to regain momentum. Usually, a player will have multiple lines of play available during the entire game, which is unusual but welcome for a game of Magic. If you’re interested in the intricacies of the format, have a look at the rules section of this website.

There’s another reason why the Battle Box is very well suited for my play group: it’s very easy to set up a game. Basically, assuming you shuffled your Box in advance, all you need to do is open the box, give out a land set to each player and deal each player a starting hand of four cards. Seeing as my friends don’t like to spend a lot of time constructing draft decks or even selecting a Commander deck, Battle Box suits us perfectly. It was pretty clear to me that I needed to construct my own Battle Box, but how? What cards are good? What cards are bad? How do you keep a flat power level? Brian’s list would of course have been a good place to start, but he maintains a Box with 600-700 cards and I like to keep these kinds of projects down to a more sensible size. I decided to aim for fitting the entire thing into one Fat Pack card box and construct my own box from scratch. I would probably get a lot of things wrong on the first try, but that would just be part of the journey.

Baby Steps

I have built Cubes before, and my usual starting point is to define which themes and mechanics each color combination will have. That seemed like a good place to start designing my Battle Box, so I started mapping out all the different color pairs. As I was doing this, I realized that themes in a Battle Box need to be very broad. A Cube can have themes like “faeries” or “dredge”, so dedicated drafters can force these highly synergistic archetypes. In a Battle Box, such themes would just not work. Because every player draws a random card from the top of the communal deck each turn, any cards that rely too much on synergy with specific other cards just won’t be any good. Now, you could build around broader synergistic themes like “+1/+1 counters”, “morph” or “graveyard”, but you’d have to include a lot of cards to support each theme. For my Battle Box, I chose instead to go with themes that relied less on synergy and more on individual cards to work. For example, I chose themes like “Stealing Creatures”, “Evasion” and “Combat Tricks”. The other advantage of themes like these is that they work regardless of how many cards in the Box support the theme. A significant difference with designing a Cube is that, because players play all colors anyway, themes can be spread over more than two colors. Because there are only generic themes spread across multiple colors, the only really important thing is having a good balance between creatures, global effects, removal and reactive spells. In a way, constructing a Battle Box is like building a 200+ card draft deck. Sure, you might see some neat synergies in your card pool, but you can’t rely on those synergies to come up every time. The cards in the deck must be able to stand on their own to warrant inclusion.

The other important thing is to use open-ended cards as much as possible. Open-ended cards are cards that work well with a large number of other cards and effects. To explain this further, consider a card like Crucible of Worlds. It’s certainly powerful, but it also relies on your graveyard being filled with lands, and preferably an effect that allows you to play additional lands each turn. In any given game of Magic, you can’t expect your opponents to send your lands to the graveyard; you will somehow have to actively arrange for this to happen. This makes Crucible a powerful but also narrow card. Now consider the card Mimic Vat. It’s perhaps a little less powerful, it plays around in the same area as Crucible of Worlds but all it needs to function is a creature dying, which happens all the time during normal gameplay. As a consequence, Mimic Vat is an open-ended card, which can work together with many other cards to create exciting game situations. Also, the choices you have to make when you have a Mimic Vat in play are interesting and add depth to the game. Do I swap when a creature dies? Do I leave mana open to spend on a Vat activation later or do I play the card I just drew? And if you have a fair number of creatures with “enters the battlefield” abilities (like for example Flametongue Kavu) in your Battle Box, Mimic Vat can even offer some nice synergies without specifically relying on them. 

Flatliners

Next, I needed to make sure the power level in my Battle Box was correctly balanced. In his article, Brian DeMars suggests to keep the power level of the cards as flat as possible. By doing so, the influence luck has on the game is minimized, so good play skills and correct board state evaluations become even more important in determining the outcome of each game. As a consequence, Battle Box is a very skill testing format, and even Pro Tour players like Limited specialist Ben Stark have professed their love for the format because of that. Although I understand the attraction of a flat power level to Pro Tour players, I’ve decided to be less strict with the power level in my Battle Box. My play group is very casual, and I think it’s important to have a little variance in the power level of cards, because casual Magic is about making epic plays and always leaving open the possibility that your next draw will get you back in the game. A competitive player that has fallen too far behind might just scoop his cards and start a new game, but casual players usually play each game to the bitter end. Casual players love to dream about that one card that will save the day, and it is important that those cards are in the Box to nurture those dreams. That said, I have still kept the number of bombs low, because I do prefer players to win by smart plays rather than powerful draws.

Having decided that I would keep to a flat power level most of the time, but would also allow some bombs into my Box, the question remained what power level my box would be at. Brian’s suggestion is to only include uncommons that are an easy first or second pick in a draft and I think that is a very reasonable starting point. A lot of the straightforward fun cards in the game are good uncommons, from Vampire Nighthawk to Control Magic to Lingering Souls. At the same time, many of the most fun casual cards are what I would describe as not-quite-bulk rares like Ogre Battledriver, Fangren Firstborn or Sword of Vengeance. They are a little less efficient, their effects are a little more splashy, but they are still unlikely to decide a game on the spot. Since I was building a Battle Box for a more casual target audience, I decided that my overall power level would be between efficient uncommons and fun casual rares. As bombs, I included cards like Ral Zarek, Austere Command and Obelisk of Alara (normally I would not classify the Obelisk as a bomb, but with the easy availability of all mana colors in Battle Box, it certainly is). Because I’m using the Coldsnap snow lands I couldn’t resist putting in some “snow matters” cards like Balduvian Frostwaker and Heidar, Rimewind Master. If I’m honest, they are probably not great fits, but how often do you get to play cards like these in a Limited environment?

Mana Curve and Box Composition

Finally, I needed to pay some attention to balancing the mana curve and the spell distribution in the Box. As you can see in the figure above, the mana curve mainly revolves around 3, 4 and 5 drops, just like you would expect in an average draft deck. This is no big surprise, as in both formats you need to build up a board presence early, but you also don’t want to draw too many underpowered 1- and 2-drops in the later stages of the game. As noted earlier, the spell distribution of the communal deck is comparable to a draft deck. A decent Battle Box composition is around 50% creatures, 15% removal, 15% reactive spells and 15% global effects, with the remainder being things like planeswalkers and other unique effects. I would say that in an average draft deck (not counting the lands) the percentage of creatures is even higher, maybe closer to 60-70%. However, because every card drawn is “live”, the percentage doesn’t need to be this high in Battle Box. Due to the absence of lands in the deck, the chance of drawing a creature is actually better than in draft. This allows some extra room for things like removal, enchantments, equipment and combat tricks, which add texture and variety to the game. I’m sure the numbers could be tuned even finer, but overall I’m happy with how the Battle Box balances out.

Finally, there are a few common card categories in Magic that work a bit differently in Battle Box. I will briefly discuss each of these, and how each of them fits into my Battle Box (edit: the guidelines described below have since been altered slightly; please look at the rules section for an up-to-date version):

  • Tutors – I didn’t put any straight up tutors in my Box. Searching through 200+ cards would take far too much time to be enjoyable for anyone. I did include cards like Jalira, Master Polymorphist, which does sort of search the deck for a specific type of card but without the time investment of a normal tutor.
  • Card Draw – I didn’t include straight up card draw, because I would rather use the deck space for cards that actually do something. I did include some conditional card draw like Snake Umbra and cantrips like Baleful Strix.
  • Card Filtering – Similarly, I didn’t include any filtering because I would rather use the deck space for cards with a direct impact on the game. Although I’m not against card filtering in principle, I would like to note that card filtering generally puts a card on top of the library; as the next player will draw this card, this can lead to some strange situations.
  • Mana Ramp/Land Destruction – I didn’t include either of these. The principle of the Battle Box is that mana is equally available to all players at all times, and both ramp and land destruction mess with that principle. I suppose a case could be made for global mana ramping like Heartbeat of Spring, but I don’t like effects that help all players equally in Battle Box because those are generally bad for the person drawing them.

I’m going to leave you with the complete cardlist of my Battle Box at the moment of writing this article. If you want to see an up-to-date version of my Battle Box, visit the projects page. If you have any comments about this article or about my card choices, please leave them at the bottom of this article. I hope you enjoy discovering this great format as much as I have!

Cardlist (280):

Lands (5 sets of 10)

Forest
Island
Mountain
Plains
Swamp
Arctic Flats
Boreal Shelf
Frost Marsh
Highland Weald
Tresserhorn Sinks

White (29)

Creatures (11)

Angelic Skirmisher
Banisher Priest
Fiend Hunter
Guardian of the Gateless
Kabira Vindicator
Knight-Captain of Eos
Ornitharch
Palisade Giant
Paragon of the Amesha
Serra Angel
Stonecloaker

Enchantments (7)

Banishing Light
Felidar Umbra
Oblivion Ring
Prison Term
Soul Snare
Spirit Bonds
Spirit Mantle

Instants and Sorceries (10)

Austere Command
Awe Strike
Council’s Judgment
Day of Judgment
Miraculous Recovery
Rally the Peasants
Reprisal
Rout
Swords to Plowshares
Timely Reinforcements

Planeswalkers (1)

Ajani, Caller of the Pride

Blue (36)

Creatures (21)

Adarkar Windform
Aetherplasm
Air Elemental
Air Servant
Balduvian Frostwaker
Breaching Leviathan
Clone
Cytoplast Manipulator
Fog Bank
Heidar, Rimewind Master
Horizon Scholar
Illusory Angel
Jalira, Master Polymorphist
Mercurial Pretender
Murder of Crows
Perplexing Chimera
Phantom Warrior
Sakashima’s Student
Shipbreaker Kraken
Tideforce Elemental
Wizard Replica

Enchantments (5)

Control Magic
Military Intelligence
Mind Control
Persuasion
Vow of Flight

Instants and Sorceries (10)

Cancel
Counterlash
Dissolve
Domineering Will
Hinder
Hour of Need
Into the Void
Stolen Identity
Talrand’s Invocation
Tempt with Reflections

Black (31)

Creatures (20)

Ashling, the Extinguisher
Drudge Skeletons
Falkenrath Noble
Fleshbag Marauder
Hooded Horror
Howling Banshee
Hunter of Eyeblights
Morkrut Banshee
Nekrataal
Nezumi Graverobber
Ogre Slumlord
Reassembling Skeleton
Scavenger Drake
Sengir Vampire
Skeletal Vampire
Stronghold Assassin
Swarm of Bloodflies
Throat Slitter
Vampire Nighthawk
Xathrid Slyblade

Enchantments (1)

Vow of Malice

Instants and Sorceries (10)

Killing Wave
Moan of the Unhallowed
Rescue from the Underworld
Rise from the Grave
Spoils of Blood
Syphon Flesh
Tragic Slip
Victimize
Violet Pall
Zombify

Red (26)

Creatures (17)

Anger
Charmbreaker Devils
Crimson Mage
Dragon-Style Twins
Dragonsoul Knight
Falkenrath Exterminator
Falkenrath Marauders
Feldon of the Third Path
Flametongue Kavu
Furnace Whelp
Havengul Vampire
Mana-Charged Dragon
Ogre Battledriver
Scourge of Geier Reach
Shivan Dragon
Stalking Yeti
Wildfire Cerberus

Enchantments (2)

Blockbuster
War Cadence

Instants and Sorceries (7)

Act of Treason
Breath of Darigaaz
Earthquake
Grab the Reins
Pyroclasm
Soul’s Fire
Starstorm

Green (31)

Creatures (16)

Acidic Slime
Ambush Viper
Baloth Woodcrasher
Briarhorn
Carnage Wurm
Deadbridge Goliath
Fangren Firstborn
Femeref Archers
Gamekeeper
Gravetiller Wurm
Kazandu Tuskcaller
Lumberknot
Pelakka Wurm
Stingerfling Spider
Ulvenwald Tracker
Wall of Tanglecord

Enchantments (6)

Elephant Guide
Gutter Grime
Rancor
Snake Umbra
Squirrel Nest
Wolfcaller’s Howl

Instants and Sorceries (9)

Beast Attack
Enlarge
Invigorate
Overrun
Recollect
Regrowth
Titanic Growth
Vines of Vastwood
Windstorm

Multicolor (67)

Creatures (34)

Arctic Aven
Baleful Strix
Blood Cultist
Bloodbraid Elf
Brion Stoutarm
Bull Cerodon
Charging Troll
Cryptborn Horror
Dack’s Duplicate
Dreg Mangler
Fanatic of Xenagos
Firemane Avenger
Ghor-Clan Rampager
Hearthfire Hobgoblin
Highspire Mantis
Jhessian Balmgiver
Juniper Order Ranger
Kingpin’s Pet
Kitchen Finks
Magister of Worth
Marchesa’s Smuggler
Mercurial Chemister
Nightfire Giant
Nimbus Swimmer
Qasali Pridemage
Rakdos Ickspitter
Rubblebelt Raiders
Selesnya Guildmage
Sprouting Thrinax
Stun Sniper
Tower Gargoyle
Treasury Thrull
Vampiric Dragon
Wall of Denial

Enchantments (3)

Fires of Yavimaya
Leafdrake Roost
Pollenbright Wings

Instants and Sorceries (26)

Abzan Charm
Bant Charm
Boros Charm
Branching Bolt
Breath of Malfegor
Cankerous Thirst
Destructive Revelry
Dreadbore
Firespout
Gerrard’s Command
Lingering Souls
Mardu Charm
Mortify
Naya Charm
Ride Down
Savage Twister
Selesnya Charm
Slave of Bolas
Spider Spawning
Spontaneous Combustion
Sultai Charm
Terminate
Torrent of Souls
Unburial Rites
Warleader’s Helix
Wild Hunger

Planeswalkers (2)

Ral Zarek
Sarkhan Vol

Artifacts (2)

Behemoth Sledge
Tainted Sigil

Colorless (10)

Creatures (1)

Manor Gargoyle

Artifacts (9)

Angelic Armaments
Fireshrieker
Mimic Vat
Moonsilver Spear
Nevinyrral’s Disk
Obelisk of Alara
Puppet Strings
Sword of Vengeance
Whispersilk Cloak

Battle Box


This is my standard Battle Box, if such a thing exists. The power level is fairly flat, and most of the cards are at the level of playable rares or good uncommons. This Battle Box is built for two players.

Project Basics

There are a few basic guidelines I keep myself to when building a Battle Box. These are not necessary for the box to function, but help keep my projects tidy:

  • I use different colored sleeves for my deck, the land sets, tokens and any other distinct parts of the box. This helps finding everything quickly.
  • I try to adhere to any theme I have as closely as possible. If I’m doing a nostalgia box, a Tenth Edition printing of Shivan Dragon would not be acceptable; I would include an older printing instead. If there are no thematic restrictions I try to stick to modern bordered cards because their wording is mostly consistent and avoids confusion for newer players.
  • I like tokens, so I always leave enough room in each box to include at least one of each token I need. If the tokens don’t exist, I’ll usually proxy them by making a color print. Look here if you’re looking to make some good token proxies.

Special Rules

The standard Battle Box rules apply.

Card Choices

I have minimized mana acceleration, card draw and library manipulation to keep the power level flat and leave as much room as possible for cards that actually do something. You can find an article explaining my card choices in more detail here.

Liga Magic - Battle Box Part 1

Liga Magic - Battle Box Part 2

Liga Magic - Battle Box Part 3

Buy on TCGplayer.com - Cards A-F

Buy on TCGplayer.com - Cards G-P

Buy on TCGplayer.com - Cards Q-Z

Buy on Cardkingdom.com - Cards A-F

Buy on Cardkingdom.com - Cards G-P

Buy on Cardkingdom.com - Cards Q-Z

Cardlist (380):

Lands (2 sets of 10)

Forest
Island
Mountain
Plains
Swamp
Alpine Meadow
Rimewood Falls
Snowfield Sinkhole
Volatile Fjord
Woodland Chasm

White (52)

Creatures (26)

Adanto Vanguard
Aerial Responder
Aetherstorm Roc
Banisher Priest
Bishop of Rebirth
Bygone Bishop
Clarion Spirit
Dauntless Bodyguard
Eidolon of Countless Battles
Emancipation Angel
Fearless Fledgling
Fiend Hunter
Flickerwisp
Gideon’s Lawkeeper
Glimmerpoint Stag
Hanged Executioner
Hanweir Militia Captain
Hidden Dragonslayer
Leonin Lightscribe
Loam Lion
Luminarch Aspirant
Oketra’s Attendant
Paragon of the Amesha
Stonecloaker
Topplegeist
Usher of the Fallen

Enchantments (8)

Answered Prayers
Banishing Light
Cast Out
Felidar Umbra
Field of Souls
Prison Term
Spirit Mantle
Triumph of Gerrard

Instants and Sorceries (14)

Blessed Alliance
Day of Judgment
Djeru’s Renunciation
Feeling of Dread
Harm’s Way
Lingering Souls
Miraculous Recovery
Rally the Peasants
Reprisal
Slaughter the Strong
Swift Response
Swords to Plowshares
Timely Reinforcements
Valorous Stance

Planeswalkers (1)

Elspeth, Sun’s Nemesis

Artifacts (3)

Mace of the Valiant
Maul of the Skyclaves
Valkyrie’s Sword

Blue (52)

Creatures (35)

Aether Adept
Ætherplasm
Air Servant
Arctic Aven
Ascendant Spirit
Berg Strider
Clone
Cytoplast Manipulator
Etherium Spinner
Fog Bank
Icefall Regent
Illusory Ambusher
Illusory Angel
Jeskai Infiltrator
Jhessian Thief
Lantern Spirit
Mist-Dyndicate Naga
Murder of Crows
Niblis of Frost
Nimble Obstructionist
Oneirophage
Orvar, the All-Form
Phantom Warrior
Riddlemaster Sphinx
Sakashima’s Student
Sea-Dasher Octopus
Shu Yun, the Silent Tempest
Spectral Sailor
Stormwing Entity
Stratus Dancer
Stunt Double
Tetsuko Umezawa, Fugitive
Thieving Skydiver
Tideforce Elemental
Voracious Greatshark

Enchantments (4)

Cartouche of Knowledge
Enthralling Hold
Military Intelligence
Mind Control

Instants and Sorceries (12)

Cancel
Clash of Wills
Desertion
Disallow
Disdainful Stroke
Exert Influence
Insidious Will
Multiple Choice
Saw It Coming
Stolen by the Fae
Talrand’s Invocation
Vapor Snag

Artifacts (1)

Icebind Pillar

Black (52)

Creatures (29)

Blood Artist
Bloodsoaked Champion
Daring Fiendbonder
Demon of Catastrophies
Falkenrath Noble
Fleshbag Marauder
Fleshformer
Grim Hireling
Josu Vess, Lich Knight
Knight of the Ebon Legion
Liliana’s Standard Bearer
Mardu Strike Leader
Morkrut Banshee
Murderous Rider
Nantuko Husk
Nekrataal
Nezumi Graverobber
Nightfire Giant
Rankle, Master of Pranks
Reassembling Skeleton
Scavenger Drake
Sedgemoor Witch
Sengir Vampire
Sifter of Skulls
Stronghold Assassin
Swarm of Bloodflies
Throat Slitter
Vampire Nighthawk
Vengeful Rebel

Enchantments (5)

Exotic Curse
Inner Demon
Rite of Belzenlok
Triskaidekaphobia
Vampiric Rites

Instants and Sorceries (18)

Blood on the Snow
Bloodchief’s Thirst
Bone Splinters
Dark Salvation
Doomfall
Drag Down
Fatal Push
Killing Wave
Moan of the Unhallowed
Mythos of Nethroi
Necromantic Summons
Return Upon the Tide
Rise of the Dread Marn
Tragic Slip
Unburial Rites
Victimize
Violet Pall
Zombify 

Red (53)

Creatures (27)

Abbott of Keral Keep
Ahn-Crop Crasher
Arni Brokenbrow
Breya’s Apprentice
Captain Ripley Vance
Charging Monstrosaur
Dire Fleet Daredevil
Dismissive Pyromancer
Earthshaker Khenra
Ember Hauler
Falkenrath Exterminator
Feldon of the Third Path
Flameblade Angel
Flametongue Kavu
Grim Lavamancer
Heartfire Immolator
Kari Zev, Skyship Raider
Kird Ape
Krenko, Tin Street Kingpin
Legion Warboss
Monastery Swiftspear
Ogre Battledriver
Phoenix of Ash
Reckless Bushwhacker
Tyrant of Valakut
Verix Bladewing
Wildfire Cerberus

Enchantments (2)

Goblin Bombardment
Vance’s Blasting Cannons

Instants and Sorceries (22)

Act of Treason
Arcbond
Breath of Darigaaz
Burst Lightning
Dance with Devils
Earthquake
Frost Bite
Geistblast
Grab the Reins
Kaleidoscorch
Lightning Bolt
Mutiny
Outnumber
Pyroclasm
Pyrotechnics
Radiant Flames
Savage Alliance
Skred
Temur Battle Rage
Tribal Flames
Unleash Fury
Wrangle

Artifacts (1)

Mizzium Tank

Green (52)

Creatures (30)

Ainok Survivalist
Boreal Outrider
Briarhorn
Caller of the Claw
Carnage Wurm
Conclave Naturalists
Conifer Wurm
Deadbridge Goliath
Den Protector
Destructor Dragon
Eternal Witness
Experiment One
Fangren Firstborn
Femeref Archers
Gamekeeper
Hunting Moa
Jorn, God of Winter
Lumberknot
Pelakka Wurm
Pelt Collector
Quirion Dryad
Sarulf’s Packmate
Somberwald Alpha
Stingerfling Spider
Sunblade Elf
Thicket Elemental
Tireless Tracker
Ulvenwald Tracker
Wild Nacatl
Wildborn Preserver

Enchantments (3)

Elephant Guide
Rancor
The First Iroan Games

Instants and Sorceries (17)

Beast Attack
Berserk
Blessing of Frost
Blizzard Brawl
Fungal Rebirth
Inscription of Abundance
Might of Alara
Nature’s Way
Primal Might
Regrowth
Roar of the Wurm
Ruthless Instincts
Snakeskin Veil
Struggle for Skemfar
Titanic Growth
Wild Hunger
Windstorm

Planeswalkers (2)

Vivien, Champion of the Wilds
Vivien, Nature’s Avenger 

Multicolor (80)

Creatures (48)

Abominable Treefolk
Baleful Strix
Blood Cultist
Bloodbraid Elf
Brion Stoutarm
Brood Butcher
Charnel Troll
Chevill, Bane of Monsters
Corpse Knight
Cruel Celebrant
Cryptborn Horror
Dragonborn Champion
Dreadhorde Butcher
Dreg Mangler
Elite Guardmage
Firemane Avenger
Gelectrode
Ghor-Clan Rampager
Grismold, the Dreadsower
Iroas’s Champion
Jhessian Balmgiver
Kiora’s Follower
Kitchen Finks
Lightning Angel
Mistmeadow Witch
Moritte of the Frost
Mystic Snake
Obelisk Spider
Possessed Skaab
Prophetic Titan
Psychic Symbiont
Qasali Pridemage
Reflector Mage
Rona, Disciple of Gix
Rubblebelt Raiders
Shanna, Sisay’s Legacy
Soulherder
Sprite Dragon
Sprouting Thrinax
Stormfist Crusader
Stun Sniper
Svella, Ice Shaper
Thundering Djinn
Tower Gargoyle
Treasury Thrull
Trygon Predator
Yarok, the Desecrated
Zareth San, the Trickster

Enchantments (6)

Abzan Ascendancy
Arni Slays the Troll
Kardur’s Vicious Return
Primal Empathy
Staggering Insight
Temur Ascendancy

Instants and Sorceries (22)

Agony Warp
Artifact Mutation
Bant Charm
Boros Charm
Call to the Feast
Cankerous Thirst
Double Major
Dovin’s Veto
Grixis Charm
Intergity // Intervention
Mardu Charm
Naya Charm
Pledge of Unity
Prepare // Fight
Ral’s Outburst
Reinterpret
Selesnya Charm
Start // Finish
Terminate
Torrent of Souls
Vindicate
Zealous Persecution

Planeswalkers (2)

Huatli, Warrior Poet
Saheeli, Sublime Artificer

Artifacts (2)

Behemoth Sledge
Mask of Riddles

Colorless (20)

Artifact Creatures (4)

Chamber Sentry
Filigree Familiar
Perilous Myr
Wizard Replica

Artifacts (16)

Bloodforged Battle-Axe
Bomat Bazaar Barge
Colossus Hammer
Fireshrieker
Fleetwheel Cruiser
Forebear’s Blade
Grafted Wargear
Lightning Greaves
Mimic Vat
Puppet Strings
Scroll of the Masters
Shadowspear
Smuggler’s Copter
Sword of Vengeance
Untethered Express
Whispersilk Cloak

Caso 05: Expressão de Poder Mosaica

Expressão de Poder Mosaica é o termo acadêmico para capas que possuem várias habilidades menores, além de seu poder principal. Um termo mai...